Daz to Cinema 4D Bridge

Use Daz Content you love, create in Cinema 4D.

Cinema 4D File Formats are available for purchase and automatic download. Use amazing 3D content and create where you’re comfortable.

Download the "How to" PDF

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Daz to Cinema 4D Updates

Expanded support for Daz Store
Support for OneDrive backup
Improved UI, better GUI
Basic support for earlier versions

See all updates

Daz to Cinema 4D Products

Cinema 4D File Formats are available for purchase and automatic download. Use amazing 3D content and create where you’re comfortable.

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    Shop & Transfer

    Quick & Easy Transfer

    Transfer thousands of Daz 3D assets to your 3D software simply, quickly, and easily.

    shop & transfer

    Shop thousands of 3D Assets to convert or download files directly for your 3D software.

    Drag & Drop Simplicity

    Daz Studio is ready to mix, match, blend, and pose. Render in Studio or transfer to your 3D software for the final touch.

    diverse

    Hassle Free

    There’s no fuss, rigging, polygons or converting materials - Daz takes care of all of that!

    Diverse Library

    With characters, hair, props, poses, and environments, Daz has everything you need for your next project.

    Studio Quality

    Daz content is high quality and high resolution, ready for cinema-quality renders, professional videos & game development.

    Download

    Download Studio for free, and get automatic access to Daz Bridges for Maya, Blender, 3ds Max, Cinema 4D,Unreal & Unity (also free!)

    Build

    Explore over 30,000 items to find your perfect product. Then use Studio’s built-in sliders, morphs, smart content and auto-fit to make your perfect character & scene.

    Transfer

    Once your character or scene is ready to go, open your Daz Bridge and import your project to your 3D software simply, quickly and easily.

    Finalize

    Then put in the finishing touches - pose, animate, render!

    Learn More

    The Daz to Cinema 4D Bridge

    Installing the Daz to Cinema 4D Bridge

    Download the "How to" PDF

    Download PDF

    FAQ's

    • Expanded support for Daz Store JCM/morph assets like bend control
    • Support for OneDrive backup compatibility and custom documents path
    • Improved UI, better GUI help text with built-in links to YouTube videos and Daz Forums, and better console output
    • Basic support for earlier versions, R22 and 21

    • Daz Studio:

      • You can install the Daz to Cinema 4D Bridge automatically through the Daz Install Manager or DazCentral. This will automatically add a new menu option under File > Send To > Daz to Cinema 4D.
      • Alternatively, you can manually install by downloading the latest build from the Github Release page and following the instructions there to install into Daz Studio
    • Cinema 4D:

      1. Cinema 4D no longer requires a plugins subfolder in the location where Cinema 4D was installed. Since R20, users should set a plugins path inside the Cinema 4D Preferences window and install plugins to that folder. Please refer to this link for more information: https://support.maxon.net/hc/en-us/articles/1500006433061-Where-do-I-install-plugins-
      2. The Daz Studio plugin comes embedded with an installer for the Cinema 4D plugin. From the Daz to Cinema 4D Bridge Dialog, there is now a section in the Advanced Settings for installing the Cinema 4D plugin.
      3. Click the “Install Plugin” button. Use the window popup to choose a folder to install the Cinema 4D plugin.
      4. Navigate to the plugins folder path that you set from the Cinema 4D Preferences window, and click “Select Folder.” You will then see a confirmation dialog stating if the plugin installation was successful.
      5. If Cinema 4D is running, you will need to restart it for the Daz to Cinema 4D Bridge plugin to load.
      6. In Cinema 4D, you should now see “Daz 3D” in the Cinema 4D main menu.

    • Open your character in Daz Studio.
    • Make sure any clothing or hair is parented to the main body.
    • From the main menu, select File > Send To > Daz to Cinema 4D.
    • When the dialog pops up, choose which type of conversion you want to do: “Static Mesh” (no skeleton), “Skeletal Mesh” (character or with joints), or “Animation”.
    • To enable morphs or subdivision levels, click the check box to enable that option. Click the "Choose Morphs" or "Bake Subdivisions" button to configure your selections.
    • Click Accept, and wait for a dialog popup to notify you when to switch to Cinema 4D.
    • From Cinema 4D, select Daz 3D > Daz to C4D from the main menu. A DazToC4D dialog window should appear.
    • For Daz characters or other assets transferred with the “Skeletal Mesh” option, select “GENESIS CHARACTERS”. For props or other assets transferred using the “Static Mesh” option, select “ENVIRONMENTS + PROPS”.
    • Morphs:

      • If you enabled the Export Morphs option, there will be a new “Morph Controller Group” node in the Object Manager panel. Select this node and you will see morph sliders appear in the “Attributes Manager” panel, under the “User Data” heading.
    • Animation:

      • To use the “Animation” asset type option, your figure must use animations on the Daz Studio “Timeline” system.
      • If you are using “aniMate” or “aniBlocks” based animations, right click in the "aniMate” panel and select “Bake To Studio Keyframes”.
      • Once your animation is on the “Timeline” system, you can start the transfer using File > Send To > Daz to Cinema 4D.
      • In Cinema 4D, click “GENESIS CHARACTERS” from the DazToC4D window. Your character with animations should begin to import. During the import procedure, DazToC4D will notify you that “Importing Posed Figure is not fully supported” and ask if you want to “fix bone orientation.” Click “No.”
      • If you click accidentally click “Yes,” the animation frames will not import correctly. To fix that, you can just restart the import by clicking the “GENESIS CHARACTERS” button from the DazToC4D window.
      • The transferred animation should now be usable through the Cinema 4D Animation interface.
    • Subdivision Support:

      • Daz Studio uses Catmull-Clark Subdivision Surface technology, which is a mathematical way to describe an infinitely-smooth surface in an efficient manner. Similar to how an infinitely-smooth circle can be described with just the radius, the base resolution mesh of a Daz figure is actually the mathematical data in an equation to describe an infinitely-smooth surface. For software that supports Catmull-Clark Subdivision and subdivision surface-based morphs (also known as HD Morphs), there is no loss in quality or detail by exporting the base resolution mesh (subdivision level 0).
      • For software that does not fully support Catmull-Clark Subdivision or HD Morphs, we can "Bake" additional subdivision detail levels into the mesh to more closely approximate the detail of the original surface. However, baking each additional subdivision level requires exponentially more CPU time, memory, and storage space.
      • When you enable Bake Subdivision options in the Daz to Cinema 4D Bridge, the asset is transferred to Cinema 4D as a standard mesh with higher resolution vertex counts.

    • Genesis 8 and 3 content works with the Cinema 4D Bridge.

    • The Daz to Cinema 4D Bridge is supported on Cinema 4D versions R23 to S26. There is basic support for earlier versions, including R22 and R21. Supported render engines are Vray, Redshift, and Octane.

    • The Bridge isn’t the only way you can use Daz content in Cinema 4D — your can also purchase Daz items that have Cinema 4D file formats, manually download the files, and open them directly in Cinema 4D. Select items in the store also include .obj files, which can either be added directly or converted for use in your software of choice. Otherwise, you can export certain content out of Studio as .obj or .fbx files for use in third-party software.

    • Strand-based hair will have difficulty transferring.
    • Michael and Victoria 4 content and Genesis 1 content are not guaranteed to transfer to Cinema 4D using the Bridge. Some Genesis 2 content may transfer, but the success of the transfer (including rigging, textures, etc.) will vary item to item.